Troy's Darksun


Bandits are a constant danger on the trade routes between the various pockets of civilization in the Tablelands. These bandits strike mercilessly and slay entire caravans for the valuables and water they carry.
In Altaruk, a bounty has been posted for a particularly vicious gang of bandits, the Crimson Vipers, who have taken up residence at an oasis between the Altaruk and Silver Spring. A reward of 50 gp is offered to any who kill the bandits or drive them from the oasis.
The reward can be claimed by delivering proof of the deed to Arisphistaneles in Altaruk or to Chief Toramund in Silver Spring. The bandits wind crimson sashes around their waists as a badge.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Prep for Dec 17th

- Your party is approached by Wavir trademaster Rhotan. He says he was referred to you by Governer Arisphistanels. Rhotan has recently come into possession of some very valuable information. In Balic, he encountered a drunken human in a seedy tavern who claimed to be a descendant of Darom Madar, the last elder of the long-dead Madar merchant house. In addition, the man claimed to know the location of Darom Madar’s treasure vault, which he offered to Rhotan for the sum of 30 gp. Rhotan is no fool, but 30 gp seemed a small price to pay for what could be the location of one of the greatest lost treasures of Athas.

Although the man did not know the exact location of the treasure vault, he told Rhotan that it lay within the Canyon of Gothay near the alluvial sand wastes in the Tablelands east of Tyr. The vault is rumored to contain vast wealth, from metal coins, armor, and weapons to priceless artifacts dating from Athas’ more verdant past.

Rhotan asks you to search the Canyon of Gothay and ascertain if the vault exists. If it does, it undoubtedly holds more wealth than the you can hope to carry away youself. Therefore, Rhotan offers you a pick of any treasure the vault may contain plus a 10 percent share once the remainder of the goods and artifacts are sold in Tyr, Rhotan’s next destination.

Rhotan and his caravan travel with you, although they will not aid you in combat. He also will not enter the Canyon of Gothay until you have found the vault and cleared any threats to their safety.

- While stilll in Altaruk, you are approached by an elven woman named Iseel who claims to be a relative of the fearsome Silver Hand chieftain. She says she has information about the chieftain’s son but refuses to tell you what this information entails. Iseel asks you to deliver a message to Toramund. If you agree to deliver the message, Iseel pays you 10 gp and tells you her brother Isann, a trader at Silver Springs, will pay you further 10 gp and one day’s worth of food and water when you complete the task. (the rewards are per person)


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